Autodesk Inventor Training Course which is Autodesk Authorised Training & Certification program. In this course, we will cover all the important components of Autodesk Inventor. We will demonstrate key aspects of Computer-Aided Design using Autodesk Inventor which is Sketching, Part Modeling, Assembly, Detailing & Drafting, Sheet Metal and Surfacing.
Industrial projects and live case studies shall be practised after completion of the course.
AutoCAD Inventor:
3D CAD software for product development
Autodesk Inventor is a computer-aided design application for 3D mechanical design, simulation, visualization, and documentation developed by Autodesk. Inventor® 3D CAD software offers professional-grade 3D mechanical design, documentation and product simulation tools.
Inventor allows 2D and 3D data integration in a single environment, creating a virtual representation of the final product that enables users to validate the form, fit, and function of the product before it is ever built. Autodesk Inventor includes powerful parametric, direct edit and freeform modelling tools as well as multi-CAD translation capabilities and in their standard DWG™ drawings.
At an Profenaa Industrial Training Center, you can:
- Learn from highly qualified instructors at superior facilities
- Develop your skills with sample projects and exercises that emphasize real-world applications
- Choose a class at the most appropriate skill level to meet your needs
- Meet at a time convenient for you, or sign up for the custom, on-site training
- Earn a valuable certificate of completion that’s recognized in your profession
Salient Features:
- Course curriculum designed in line with the expectations of industries
- Exposure to live projects
- Experience and Certified Faculty
- Engineering Fundamentals Training
- Seminars and Visiting Lectures from Industry Experts
Course Eligibility:
- Degree / Diploma in Mechanical / Production / Automobile / Mechatronics Engineering
- ITI Mechanical Draftsman
- Faculty / Working Professionals
- Introduction
- What Is INVENTOR All About
- First Time You Run INVENTOR
- INVENTOR Default Interface – Part 1
- INVENTOR Default Interface – Part 2
- INVENTOR Default Interface – Part 3
- Customizing The Interface – Part 1
- Customizing The Interface – Part 2
- Customizing The Interface – Part 3
- Templates And File Types
02.Sketching
- Introducing Sketch Elements
- Sketching Rectangles
- More Sketch Entities
- Using Sketch Tools
- Design Intent And Automatic Sketch Relations
- 3D Sketch Introduction
- Introduction To Dimensions In 2D Sketches
- The Modify Dialog Box
- Getting Started On A Simple Model
- With INVENTOR Features
- Examining A Linkage – Part 1
- Examining A Linkage – Part 2
- Building A Linkage – Part 1
- Building A Linkage – Part 2
- Building A Linkage – Part 3
- Fillets Through Variable Radius
- More Fillets
- Chamfers
- Mirroring
- Mirror And Feature Order
- Mirroring Parts
- Simple Configurations
- Configurations And Design Tables
- Meta Data
- Tools For Plastic Parts
- Plastic Features Introduction
- Draft Introduction
- Neutral Plane Draft
- Parting Line Draft
- Step Draft
- Shell
- Multiple Shells
- Ribs – Part 1
- Ribs – Part 2
- Mounting Bosses
- Reference Geometry
- Lip And Groove
- Snap, Hook, and Groove
- Vents
05.Modeling A Sheet Metal Enclosure
- Sheet Metal Introduction
- Building A Sheet Metal Enclosure – Part 1
- Building A Sheet Metal Enclosure – Part 2
- Library Features and Forming Tools
- Creating A Forming Tool From Scratch
- Using The Insert Bends Method
- Lofted Bends
- Corner Treatments
06.Simple Sweeps And Lofts
- 3D Sketch Review
- Creating Pipes
- 3D Splines And Sweeping Wires
- Sweeps With Guide Curves
- Loft And Boundary
- Helix And Threads
- Sweep With Twist
- Part Drawings
- Introduction To INVENTOR Drawings
- Templates And Formats – Part 1
- Templates And Formats – Part 2
- Templates And Formats – Part 3
- Creating New Drawing
- Creating Views
- More View Display Options
- Placing Dimensions and Annotations
08.Editing
- Editing – Part 1
- Editing – Part 2
09.Building Assemblies
- Introduction To Assemblies – Part 1
- Introduction To Assemblies – Part 2
- Putting Parts Into An Assembly
- Assembling Parts
- Mating The Wishbone
- Mating The Linkage
- Handlbar Sub-Assembly
- Assembling The Fork Into The Motorcycle
- Simple Animation
- Assembly Tools
- Tools For Large Assemblies
- Creating A Multibody Chain
- Multibodies
10.Visualization Techniques
- Visualization Introduction
- Scenes
- Lights
- Display Modes
11.Assembly Drawings
- Assembly Drawings
- Exploded View
- Multiple Position View And Printing
- Detached Drawings And eDrawings
12.Conclusion
- Favorite Settings
- Best Practice Suggestions
- INVENTOR Resources On The Web
13.About The Author
- About The Author
Advanced INVENTOR Training
- Advanced Multi-Body
- Getting Started With Templates And Working Files
- Introduction To Multi-Body Modelling
- Dividing Solid Bodies
- Using The Intersect Tool
- Feature Scope
- Patterning And Moving Solid Bodies
- Advantages And Limitations Of Multi-Bodies
- Preferred System Settings
02.Surfacing Primer
- Why You Need Surface Modelling
- Making A Solid From Surface Features
- Boundary Surface In The Helmet Model
- Getting Started On The Helmet
- Ridges And Vents
- Adding Side Vents
- More Front Vents
- Adding Ridges
- Face Shield And Mirroring
03.Complex Shapes And Surfacing
- Interpolated Geometry
- Controlling And Evaluating Splines
- Making Smooth Splines
- Creating Spark Plug Wires
- Advanced Sketch Entities
- Curve Features
- Projected Curves
- Reference Point And Equation Driven Curves
- Intersection And Face Curves
04.Working With Solids And Surfaces
- Working Between Solids And Surfaces
- Cut With Surface And Replace Face
- Fill Surface To Replace A Face
- Using the Freeform Feature
- Using Delete Face Options
05.Advanced Solid Features
- Indent Feature
- Using The Wrap Feature
- Using The Flex Feature
- Dome And Shape Features
- Variable Radius Fillets
- Hold Lines And Full Rounds
- Setback Fillet
- Constant Width And Edge Selection
06.Master Model Techniques
- Introduction To Layouts And Master Model
- Splitting The Mouse
- Splitting Bodies Into Parts
- Save Bodies
- Insert Into New Part
- Insert Part
- Experimenting With Intersect
- Layouts And Assembly Sketches
07.Advanced Mates
- Width And Symmetry Mates
- Plate Cams
- Barrel Cam
- Gear Mates
- Rack And Pinion And Linear Coupler
- Hinge And Screw Mates
- Universal Joint Mate
- Mate References
- Lock, Fix, And In-Place Mates
- Assembling Block And Crankshaft
- Piston Sub-Assembly
- Second Piston Assembly
- Cylinder Head And Rocker Assembly
- Rocker, Valve, And Gears
08.Assembly Tools
- Placing Parts Without Mates
- Interference Detection
- Collision Detection
- INVENTOR AssemblyXpert and RX
- De-Feature Parts And Assemblies
- Sensors
- Advanced Selection Methods
- Animation And Movies
09.File Management
- Lightweight, Hidden, Suppressed, And Resolved Files
- Copying And Finding Referenced Documents
- INVENTOR Explorer And References
- Virtual Components
10.Top Down Design
- In Context Relationships
- Creating A Mould From Layout Sketches
- Workflow For Creating New Assemblies With In-Context Parts
- Assembly Holes Driven By Layouts
- Break, Lock, and Remove External Relations
11.Advanced Assemblies
- Copy With Mates
- Assembly Features
- Component Patterns
- Assembly Configurations
- Display States
- Large Assembly Mode
- Speedpak And Mark Or Purge Configuration Data